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Zatch bell mamodo fury

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We have seen some patronising and simplistic mechanics in our time but this is truly laughable.

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You’ll have a choice of 6 actions per character and no real way of putting combos together at all. This game takes another pathetic swing and misses entirely, offering fighting mechanics and core gameplay that is shallow, ridiculously simple and mind-numbingly repetitive. After all, most players don’t come to a brawl looking for an emotional drama, they want action. In fairness, this isn’t an uncommon approach within the fighting game genre.

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However, this game fails to deliver anything close to that, with a series of disjointed fights that seem to happen with no motivation, intensity or stakes, leading to a series of really drab affairs. It’s a decent concept that any writer worth their stock should be able to write a cohesive campaign around with ease.

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You must pair up with your Mamodo demon partner and read incantations in order to win battles and fight for the role of Mamodo king. The game’s campaign presents the player with the familiar concept from the anime.